Masaki Nakagawa Thinks Final Fantasy 14 Combat Design Was Too Simple

Masaki Nakagawa Thinks Final Fantasy 14 Combat Design Was Too Simple

One of the hardest challenges in game development starts when someone in a boardroom has an idea. “Is our game too complicated? What if we simplify things a bit? Made the gameplay more accessible?” Odds are, you can think of more than a few games that faced this challenge before. And in defense of the … Read more