The MCW 6.8 is a brilliant Marksman Rifle when paired with the most efficient attachments and best possible loadout for Fashionable Conflict 3!
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Lots of the Marksman Rifles in Fashionable Conflict 3 are composed of semi-automatic rifles in a position to appearing neatly in mid-to-long-range gunfights. Whilst the DM56 and the MTZ Interceptor are first rate on this regard, there’s a Marksman Rifle this is in a position to being transformed right into a full-auto heavy rifle. That is the MCW 6.8, a heavy but dependable gun.
The MCW 6.8 is a Marksman Rifle locked in the back of the armory, and awarded as an armory unencumber to those that have reached Degree 25. It sports activities the best possible stage of accuracy and cringe keep watch over out of the Marksman Rifles unique to Fashionable Conflict 3, together with the best possible stage of vary. Despite the fact that the hearth price and harm aren’t the most efficient, those drawbacks may also be mitigated with the suitable attachments.
Absolute best MCW 6.8 Fashionable Conflict 3 Construct
Our MCW 6.8 construct has been made for Core Multiplayer. Working the attachments under boosts vary, accuracy, and cringe keep watch over – at the price of minimum mobility.
Attachments |
Execs |
Cons |
XRK KRAKEN (Muzzle) |
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FSS OLE-V LASER (Laser) |
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MK .3 REFLECTOR (Optic) |
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60 ROUND MAG (Mag) |
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MCW 6.8 FULL-AUTO CONVERSION (Conversion Equipment) |
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Really helpful Perks (Vest, Gloves, Boots, Tools)
Vest |
Gloves |
Boots |
Tools |
Infantry Vest |
Scavenger Gloves |
Light-weight Boots |
Magazine Holster |
Our above Perk Bundle falls extra in keeping with the ones utilized in our Attack Rifle loadouts. The Perks we recommend are nice for the MCW 6.8, as they spice up mobility and reload pace (which is a should making an allowance for all of the pace discounts incorporated with our construct), and assist you to resupply misplaced ammunition.
Really helpful Secondary
The Conversion Equipment used for the MCW 6.8 permits it to accomplish rather neatly up shut and from afar. With that being the case, imagine equipping a Launcher in a position to countering enemy Killstreaks. The PILA and the JOKR are the one two viable choices right here, because of their lock-on functions.